JOKERSGAMBIT
Tools · FPS

🎯 FPS time to kill

Pick a weapon, its fire mode and attachments, then who you're shooting: where you hit them, what armor they wear and how far away they are. You get the shots and time it takes to put them down, worked out from every weapon's damage, fire rate and drop-off in the game's own files, updated each patch.

💀–Shots to kill
⏱️–Time to kill
💥–Damage a hit
🔥–Damage a second
🧮–Kills a magazine
🛰️–Bullet flight

🔫 Your weapon

🎯 Your target

Where you hit
Armor

🧍 Every body part and armor

Shots and time to kill at 20 m with this loadout. Click one to aim there.

📏 By distance

The same target further away, as damage drops off.

🏆 Every weapon against this target

Each weapon's fastest fire mode with its standard magazine and no barrel attachment, against the target you set. Click one to load it.

⚙️ How it's worked out
  • Every weapon's damage, fire rate, fire modes, pellets, damage drop-off with distance, and what each attachment and armor weight does come from the game's files (game build 4.10.2-LIVE.12881860, datamined by the Star Citizen Wiki).
  • Health and the extra damage a head takes aren't in those files, so these are the calculator's assumptions. Change them here to try other numbers (just for you, until you reload).
  • Physical, energy, thermal and biochemical damage take health; distortion and stun don't. Armor and the undersuit each cut what gets through (an undersuit doesn't cover the head).
  • Crafted armor: each armor blueprint scales the piece's damage reduction by the quality of the material in its armor group, from the low end of its range at quality 0 to the high end at 1000 (no change at 500), from the game's blueprints. It applies to the helmet, torso, arms and legs (blueprints reach up to +10% or +15% on the armor's damage reduction at quality 1000; the list shows what each reaches on the armor weight you picked).
  • Every hit lands, charged weapons fire fully charged, and time to kill runs from the first shot to the killing shot (plus the charge before a charged weapon's first shot). Recoil, spread and reloading aren't counted: those are on you.

Weapon, attachment and armor stats: datamined from game build 4.10.2-LIVE.12881860 by the Star Citizen Wiki, checked for a new patch every day. A loadout's link (the address bar) opens this same loadout.

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