⛏️ Mining & salvage
Read a scan signature at a glance, see where each ore and gem spawns, find wrecks to salvage and where to sell, and pick the best refinery for your ore.
📡 Salvage signatures
🌿 Plants, pods and remains (harvesting) show 2,000 each too, the same as a panel.
From the game's files (4.10.2-LIVE.12881860), via the Star Citizen Wiki's datamine, checked daily. Systems: S Stanton, P Pyro, N Nyx.
🛸 Where wrecks spawn
| Where | System | Wrecks | Panels |
|---|---|---|---|
| Asteroid clusters: Asteroid Cluster (Low Yield) | Stanton | 25% | 14.7% |
| Lagrange points: CRU L1, CRU L2, HUR L3 | Stanton | 25% | 1.6% |
| Asteroid belts: Terminus | Stanton | 20% | 1.6% |
| Lagrange points: ARC L3, CRU L5, MIC L4 | Stanton | 20% | 1.6% |
| Lagrange points: ARC L5, CRU L3, CRU L4, HUR L1, HUR L4, HUR L5 +5 more | Stanton | 10% | 1.6% |
| Lagrange points: PYR1 L1, PYR1 L2, PYR1 L3, PYR1 L4, PYR1 L5, PYR2 L1 +105 more | Pyro | 8% | 1.6% |
| Asteroid clusters: Asteroid Cluster (Medium Yield) | Stanton | 5% | 14.7% |
| Lagrange points: ARC L1, ARC L2, ARC L4, HUR L2 | Stanton | 5% | 1.6% |
| Lagrange points: Mining Base #0YX-O7Z, Mining Base #01K-I43, Mining Base #1XA-3GI, Mining Base #4PI-3YY, Mining Base #4R0-NVX, Mining Base #5U5-TLC +44 more | Stanton | 4% | 1.6% |
| Open space: Ship Graveyard, Space Derelict, Stanton | Stanton | 4% | 1.6% |
| Asteroid clusters: Akiro Cluster | Pyro | 4% | 1.6% |
| Asteroid belts: Glaciem Ring, Keeger Belt | Nyx | 4% | 1.6% |
| Lagrange points: Lagrange (Occupied) | Stanton | 3% | 1.6% |
From the game's spawn tables: the share of salvage spawn spots there that hold a fresh wreck or broken ship parts. Higher means more to find in one trip. Find them on the Star map.
💰 Where to sell
Scraping a hull fills your buffer with RMC (Recycled Material Composite); breaking a hull down with structural salvage gives CMAT (Construction Materials).
No terminal is buying it right now.
No terminal is buying it right now.
aUEC per SCU, as players last reported them to UEX: check the terminal before you fly.
🚀 Salvage ships
Every ship and its prices: Trade & industry → Buy & rent ships.
🏆 Best modules for each ship
| Ship | Heads | Fit on every head | vs stock | Keeps more |
|---|---|---|---|---|
| Drake Vulture | 2 | Abrade 90% | +23% Cinch × 2 |
Cinch 100%, 18% slower |
| MISC Fortune | 1 | Abrade 90% | +23% Cinch |
Cinch 100%, 18% slower |
| Argo MOTH | 3 | Abrade 90% | +23% Cinch × 3 |
Cinch 100%, 18% slower |
| Aegis Reclaimer | 2 | Abrade 90% | +53% Trawler × 2 |
Cinch 100%, 18% slower |
| RSI Salvation Salvation modules only |
2 | Comer 80% | +57% Hart × 2 |
Hart 100%, 37% slower |
Each head holds one module for the whole trip, so fit the same one on all of them. Fit on every head fills your buffer fastest, counting what it wastes (the % is how much of what it scrapes you keep); vs stock compares it with the modules the ship comes with (listed under it); Keeps more is the slower choice if you'd rather waste less. Haul rate is speed × beam area × share kept, from the game's own numbers (Scraper modules below).
🔧 Scraper modules
| Module | Speed | Radius | Efficiency | Haul rate |
|---|---|---|---|---|
| Hart (Salvation only) | 0.8 | 1 m | 100% | 48 |
| Comer (Salvation only) | 0.7 | 1.5 m | 80% | 76 |
| Cinch | 0.6 | 1.5 m | 100% | 82 |
| Abrade | 0.15 | 3.5 m | 90% | 100 |
| Trawler | 0.05 | 6 m | 60% | 65 |
Fast and narrow (Cinch) cleans up the edges; wide and slow (Trawler) covers a hull in fewer passes but wastes more. The ReadyGrip Tractor Module adds a tractor beam to a salvage head (150 m, full strength to 75 m). Crafted ones: Blueprint Finder.
📋 Salvage contracts
Every salvage mission in the game, who gives it, the rank you need and what it pays: Mission Catalog → salvage.
Spawn odds and modules come from the game's files too; ships from the Star Citizen Wiki; prices from UEX.
