JOKERSGAMBIT

JOKERS Gambit: a Star Citizen mercenary organization

GAMBIT
A Star Citizen Mercenary Organization

The Premier Mercenary Force in the 'Verse

65members
567registered ships
194ship types
20+Idris frigates

🛰️ RSI servers

🟢 All operational 3/3 systems up Status →

🏛️ Exec hangars

…
Who we are

The Jokers

Has life dealt you a bad hand? Time to pull out the jokers, your lynch-pin to success in unfavorable odds. Laugh your way to the bank with us up your sleeve.

Founded with "Fine, we'll make our own org, with hookers and beer!" energy, Jokers Gambit has always leaned towards the unorthodox and embraced challenges that others might call "impossible" or "foolhardy" or otherwise "absolutely insane." We don't shy away from long odds, and we have a long history and tradition of being the reason why new rules are created.

From old-school JumpTown lockdowns to being the first to hold the revamped SPK for over 24 hours, inventing the "medbed paradrop" to ATLS dropping onto an Irradiated Valakar with orbital fire support, stealing a XenoThreat Idris and operating it for 33 hours straight (ended only by a server crash) to mining Hathor while engaged in a 7+ running fleet action with half a dozen other orgs, we have dominated battlefields across the 'verse, and found creative ways to turn the tide in our favor.

Over the years, our particular specialty has become combined arms fleet and force operations, ranging from small scale operations with just a handful of Jokers to fleet actions with dozens of capital ships and over 100 players across both sides. We have been at the forefront of engineering and logistics, developing tactics that have become the standard capital ship doctrines in the 'verse.

We are the premier mercenary force in the 'verse. Any job you have, we can get it done.

Coming up

Full calendar →
⏳ Next upMoney Making Event 01d01h30m36s
Hire us

What we do

All 13 services →

Area Patrol

Once or on a loop

We send large or small forces down your intended flight paths looking for pirates and interdictors, or roll through your intended operating areas. Anything from route scouting to full-on fleet ops, once or periodically on a loop.

Request this (Area Patrol)

Quick Reaction Force (QRF)

On call for a set time

For a fee, Jokers operate in a set area for a set time, on call if something goes wrong, so we can jump in fast as back-up. The Jokers on call go about their usual business (combat missions or whatever), staying kitted and ready to respond. Great for lower-risk operations where back-up may be needed but end-to-end security isn't warranted.

Request this (Quick Reaction Force (QRF))

End-to-End Security

Rare, high-value moves

Reserved for rare, extra-high-value or high-risk moves: fleet security and escort from freight elevator to freight elevator.

Request this (End-to-End Security)

Combat Support

Extra guns

Expecting a fight and want some extra guns? From a couple of extra bodies pulling triggers on the ground to full fleet support.

Request this (Combat Support)
Four suits, one deck

Our suits

Meet the roster →
A♠
♠

Spades

Fighter Command
SspaceKiwiAce of Spades
Professionals have Standards.

We are the Joker's Flight Division: Snubs to Sub Captials.

Read more →
A♦
♦

Diamonds

Capital Ship Ops
Lotus-ZeroAce of Diamonds
Be the calm in the chaos.

We will act as the foundation and anchor, helping in the control of tempo in org operations. Diamonds are expected to know the ins and outs of their ships and how to best utilize said ship in any situation. Performing as either an independent vessel or within a large scale operation, we will be counted on to fulfill whatever comes our way.

Read more →
A♣
♣

Clubs

Engineering & Industry
MeanGreenEngiAce of Clubs
For The Ones Who Get It Done

On board a Diamonds Idris/[Insert big ass ship name here] are Clubs sprinting around as Damage Control, working Engineering or on the Flight Deck to get Spades & Hearts stocked up with all the latest and greatest in meta weapons/gear and out into the fight. When a mid-mission resupply is needed, Clubs will be rolling in hot to make the drop. When it's all said and done, Clubs will come by to recover/inventory all the high value loot & salvage the rest to keep the books in the black. And yes, we will even have Clubs who are just around to enjoy the simple things in life, like peaceful PvE grinding or taking care of the ledgers we have to track all the contracts, weapons, components, armors and cash that are collected by and for the rest of the Jokers to use.

Read more →
A♥
♥

Hearts

Ground Forces & Spec Ops
TenishaAce of Hearts
One suit. Every battlefield

Hearts is a suit focused on FPS operations, where we operate both on the ground and in the air. Our activities include boarding ships, CZ/EXEC events, and more.

Read more →

🚀 Our fleet

Explore the fleet →
567hulls
124,918SCU cargo
2,034crew seats
42capital ships
$155,355fleet value
Top careers
♠ Need muscle?

Hire the Jokers

Name the job and name your price. Leadership reviews every request and will accept, decline or counter.

📝 Request a contract
♦ Want in?

Join the Jokers

We are recruiting pilots, crew, engineers and operators. All are welcome, new and experienced, high performers and average "bobs." If you enjoy a joke and like to chill while kicking ass, we've got a place for you. New Jokers start out in a probationary status, not full members but a foot in the door. The probie period lasts 4 weeks, enough time at average activity levels for you to get a feel for us and us to get a feel for you, to make sure we're a fit for each other (tho that period can be cut down to 2 weeks by leadership for particularly active members). At the end of the probationary period, if we haven't driven you off, the org takes a vote to accept you as a new member, and you get your JKR tags.

🃏 Apply to join

↑ ↓ to move · Enter to open · Esc to close